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Unity Engine


Compute()

Used to generate static occlusion culling data.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool Compute()

Returns

Type

Description

bool

Remarks

This function will run asynchronously until the data is generated but you can check the status of the computation using the StaticOcclusionCulling.isRunning property.
The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.