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Unity Engine


NavigationStatic

Include the GameObject when precomputing navigation data.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. Enum member StaticEditorFlags.NavigationStatic has been deprecated. The precise selection of the objects is now done using NavMeshBuilder.CollectSources() and NavMeshBuildMarkup.
NavigationStatic = 8

Remarks

For more information, see the documentation on [[wiki:nav-NavigationSystem|the Navigation system].
using UnityEngine;using UnityEditor;public class StaticEditorFlagsExample{ [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.NavigationStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }}