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Unity Engine


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Unity Engine


LightmapStatic

Include the GameObject when precomputing lighting data.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. Enum member StaticEditorFlags.LightmapStatic has been deprecated. Use StaticEditorFlags.ContributeGI instead.
LightmapStatic = 1

Remarks

For more information on precomputed lighting, see the documentation on the Lighting system.
using UnityEngine;using UnityEditor;public class StaticEditorFlagsExample{ [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.LightmapStatic; GameObjectUtility.SetStaticEditorFlags(go, flags); }}