disableShaderOptimization
Disables shader optimization in the Editor.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool disableShaderOptimization { get; set; }
Remarks
When you set this to , shader compilers don't optimize your shader code in the Editor's Scene view and Game view. This can greatly speed up the time it takes shaders to compile, but can also reduce rendering speed. The effect will depend on which shader compiler your platform uses - see Shader compilation.
trueIf you restart the Editor, this setting is reset to .
falseThis setting doesn't affect your built application.