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Unity Engine


OpenUserPreferences(string)

Open the Preferences window with the specified settings item already selected.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static EditorWindow OpenUserPreferences(string settingsPath = null)

Parameters

settingsPath

Settings path of the item to select (for example, 'Preferences/Keys' or 'Preferences/2D').

Returns

Type

Description

EditorWindowReturns an instance to the Settings window.

Examples

using UnityEditor;using UnityEngine;class MyCustomWindow : EditorWindow{ void OnGUI() { if (GUILayout.Button("Open my custom preference")) { SettingsService.OpenUserPreferences("Preferences/MyCustomPref"); } if (GUILayout.Button("Open my custom project settings")) { SettingsService.OpenProjectSettings("Project/MyCustomSettings"); } }}