OpenUserPreferences(string)
Open the Preferences window with the specified settings item already selected.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static EditorWindow OpenUserPreferences(string settingsPath = null)
Parameters
Settings path of the item to select (for example, 'Preferences/Keys' or 'Preferences/2D').
Returns
Type | Description |
|---|---|
| EditorWindow | Returns an instance to the Settings window. |
Examples
using UnityEditor;using UnityEngine;class MyCustomWindow : EditorWindow{ void OnGUI() { if (GUILayout.Button("Open my custom preference")) { SettingsService.OpenUserPreferences("Preferences/MyCustomPref"); } if (GUILayout.Button("Open my custom project settings")) { SettingsService.OpenProjectSettings("Project/MyCustomSettings"); } }}