gradientValue
Value of a gradient property.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public Gradient gradientValue { get; set; }
Remarks
Examples
using System;using UnityEditor;using UnityEngine;[CreateAssetMenu]public class SerializedPropertyGradientExample : ScriptableObject{ public Gradient m_Gradient; [Range(0, 1)] public float m_EvaluationTime; public SerializedPropertyGradientExample() { // Establish a default gradient var colorKeys = new GradientColorKey[] { new GradientColorKey() { color = Color.red, time = 0.0f }, new GradientColorKey() { color = Color.green, time = 0.5f }, new GradientColorKey() { color = Color.blue, time = 1.0f } }; var alphaKeys = new GradientAlphaKey[] { new GradientAlphaKey() { alpha = 0.5f, time = 0.0f }, new GradientAlphaKey() { alpha = 1.0f, time = 1.0f } }; m_Gradient = new Gradient(); m_Gradient.SetKeys(colorKeys, alphaKeys); }}// Override the default inspector behavior to add extra text line after the two properties[CustomEditor(typeof(SerializedPropertyGradientExample))]public class SerializedPropertyGradientExampleEditor : Editor{ public override void OnInspectorGUI() { DrawDefaultInspector(); var gradient = serializedObject.FindProperty("m_Gradient").gradientValue; var evalPoint = serializedObject.FindProperty("m_EvaluationTime").floatValue; GUILayout.Label($"Gradiant at time {evalPoint}: {gradient.Evaluate(evalPoint)}"); }}