Copy()
Returns a copy of the SerializedProperty iterator in its current state.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public SerializedProperty Copy()
Returns
Type | Description |
|---|---|
| SerializedProperty |
Remarks
This is useful if you want to keep a reference to the current property but continue with the iteration.
Additional Resources: SerializedProperty.Next, SerializedObject.FindProperty, SerializedObject.GetIterator