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Unity Engine


Copy()

Returns a copy of the SerializedProperty iterator in its current state.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public SerializedProperty Copy()

Returns

Type

Description

SerializedProperty

Remarks

This is useful if you want to keep a reference to the current property but continue with the iteration.