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Unity Engine


transforms

Returns the top level selection, excluding Prefabs.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Transform[] transforms { get; }

Remarks

This is the most common selection type when working with Scene objects.

Examples

using UnityEngine;using UnityEditor;class LookAtMainCamera : ScriptableObject{ [MenuItem("Example/Selection looks at Main Camera _l")] static void Look() { var camera = Camera.main; if (camera) { foreach (Transform transform in Selection.transforms) { Undo.RegisterUndo(transform, transform.name + " Looks at Main Camera"); transform.LookAt(camera.transform); } } } //The menu item will be disabled if nothing is selected. [MenuItem("Example/Selection looks at Main Camera _l", true)] static bool ValidateSelection() { return Selection.transforms.Length != 0; }}