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Unity Engine


Progress.Priority

An enumeration that defines task priorities.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public enum Progress.Priority

Remarks

Progress indicators are sorted by priority, from highest to lowest. Priorities also determine the visual behavior of progress indicators. Each item in this enumeration defines the threshold value for each priority level. For example, Low is 2 and Normal is 6, so values between 2 and 5 are Low priorities.

Fields

Value

Description

HighA high priority task can be unresponsive, and is displayed in the global progress bar.
IdleAn idle priority task cannot be unresponsive, and is not displayed in the global progress bar.
LowA low priority task cannot be unresponsive, but is displayed in the global progress bar.
NormalA normal priority task can be unresponsive, and is displayed in the global progress bar.
UnresponsiveAn unresponsive task is always shown as unresponsive.