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Unity Engine


SelectedFrameIndexChanged

Calls the methods in its invocation list when the Profiler window’s selected frame index changes.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Event
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public event Action<long> SelectedFrameIndexChanged

Remarks

The Profiler window’s selected frame index may change for a variety of reasons, such as a new frame being captured, the user selecting a new frame, or a new capture being loaded.
using UnityEditor;using UnityEngine;public class Example : EditorWindow{ ProfilerWindow m_Profiler; long m_SelectedFrameIndex; [MenuItem("Window/Analysis/Profiler Extension")] public static void ShowExampleWindow() { GetWindow<Example>(); } void OnEnable() { // Make sure there is an open Profiler Window. if (m_Profiler == null) m_Profiler = EditorWindow.GetWindow<ProfilerWindow>(); // Subscribe to the Profiler window's SelectedFrameIndexChanged event. m_Profiler.SelectedFrameIndexChanged += OnProfilerSelectedFrameIndexChanged; } private void OnGUI() { GUILayout.Label($"The selected frame in the Profiler window is {m_SelectedFrameIndex}."); } private void OnDisable() { // Unsubscribe from the Profiler window's SelectedFrameIndexChanged event. m_Profiler.SelectedFrameIndexChanged -= OnProfilerSelectedFrameIndexChanged; } void OnProfilerSelectedFrameIndexChanged(long selectedFrameIndex) { // Update the GUI with the selected Profiler frame. m_SelectedFrameIndex = selectedFrameIndex; Repaint(); }}
Additional Resources: ProfilerWindow.selectedFrameIndex.