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Unity Engine


SetIcon(string, Texture2D)

Sets the custom icon to associate with a MonoScript imported by a managed plugin.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public void SetIcon(string className, Texture2D icon)

Parameters

className

The fully qualified class name of a MonoScript imported by this managed plugin.

The custom icon to associate with the imported MonoScript. When the value is null, Unity restores the default icon.

Remarks

Each MonoScript imported by managed plugins can have an associated custom icon. This icon is used in the Scene view, the Inspector, and the Project window. To remove a MonoScript's associated custom icon, pass null to this method.

Examples

using UnityEngine;using UnityEditor;public class Example{ [MenuItem("Examples/Set Custom Icon on Managed Plugin MonoScript")] static void SetCustomIconOnManagedPluginMonoScript() { var dllPath = "Assets/MyManagedPlugin.dll"; var iconPath = "Assets/MyIcon.png"; var pluginImporter = AssetImporter.GetAtPath(dllPath) as PluginImporter; var monoScript = AssetDatabase.LoadAssetAtPath<MonoScript>(dllPath); var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(iconPath); pluginImporter.SetIcon(monoScript.GetClass().FullName, icon); pluginImporter.SaveAndReimport(); }}