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Unity Engine


isPreloaded

Is a native plugin loaded during startup or on demand?
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool isPreloaded { get; set; }

Remarks

You can use this to ensure that a plugin is loaded early in the startup phase instead of on first use.
Plugins whose names are prefixed with one of the following strings are configured to be preloaded by default: AudioPlugin, libAudioPlugin, GfxPlugin, libGfxPlugin, ProfilerPlugin, libProfilerPlugin.
Note: Preloading is only supported for native plugins.