BasedOnTextureName
Use material names in the form \<textureName\>.mat.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
BasedOnTextureName = 0
Remarks
Material names will be accepted in the form \<textureName\>.mat (ie, the diffuse texture name of the imported material) when searching for existing materials or creating new ones.
If the imported material doesn't have a diffuse texture assigned then a name in the form \<materialName\>.mat will be used instead.
Additional Resources: ModelImporter.materialName.