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Unity Engine


BasedOnModelNameAndMaterialName

Use material names in the form \<modelFileName\>-\<materialName\>.mat.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
BasedOnModelNameAndMaterialName = 2

Remarks

Material names will be accepted in the form \<modelFileName\>-\<materialName\>.mat when searching for existing materials or creating new ones.
Additional Resources: ModelImporter.materialName.