BasedOnMaterialName
Use a material name of the form \<materialName\>.mat.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
BasedOnMaterialName = 1
Remarks
Material names will be accepted in the form \<materialName\>.mat when searching for existing materials or creating new ones.
Additional Resources: ModelImporter.materialName.