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Unity Engine


PerformBumpMapCheck(Material)

Iterates over all the Material properties with the MaterialProperty.PropFlags.Normal flag and checks that the textures referenced by these properties are imported as TextureImporterType.NormalMap.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. PerformBumpMapCheck is obsolete.
public static void PerformBumpMapCheck(this Material material)

Parameters

material

The target material.

Remarks

For example, you can use this method in an AssetPostprocessor to check the Material assets that are imported as sub-assets in the resulting prefab.
If the method is invoked in the normal editor workflow, for example, after adding and importing a new asset in Unity, a popup lists the textures to be fixed. You then have the choice of either fixing or ignoring them.
If the method is invoked while the editor is starting or running in batch mode, the textures are automatically fixed for you.