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Unity Engine


GetTerrainGIChunks(Terrain, ref int, ref int)

Get how many chunks the terrain is divided into for GI baking.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

GetTerrainGIChunks(Terrain, int, int)

public static void GetTerrainGIChunks(Terrain terrain, ref int numChunksX, ref int numChunksY)

Parameters

terrain

The terrain.

numChunksX

Number of chunks in terrain width.

numChunksY

Number of chunks in terrain length.