currentCamera
Gets or sets the camera that is currently rendering.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public Camera currentCamera { get; set; }
Remarks
When set in the lifecycle of OnGUI, Handles.currentCamera determines where 3D handles are drawn. Handles.currentCamera only sets the currently rendering camera, it does not set up the viewport. It is best practice to use Handles.SetCamera and not set the camera directly.