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Unity Engine

Unity Engine

ReserializeMetadata

Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the.meta files for the assets at the paths passed to the function, but not the assets themselves.
Read time 1 minuteLast updated 2 months ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
ReserializeMetadata = 2