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Unity Engine


ReserializeMetadata

Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the.meta files for the assets at the paths passed to the function, but not the assets themselves.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
ReserializeMetadata = 2