ReserializeAssetsAndMetadata
Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save both the assets at the paths passed to the function, and also their accompanying.meta files.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
ReserializeAssetsAndMetadata = 3