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Unity Engine


ReserializeAssets

Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save the assets at the paths passed to the function, but not their accompanying.meta files.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
ReserializeAssets = 1