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Unity Engine


gameObjectNamingDigits

Indicates the amount of digits to use for the numbers in a duplicated GameoObject's name.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static int gameObjectNamingDigits { get; set; }

Remarks

By default, Unity adds successive numbers to a duplicated GameObject's name. gameObjectNamingDigits sets the minimum amount of digits in the numbers.
For example, setting EditorSettings.gameObjectNamingDigits to 3 results in instances of "Prefab" being named "Prefab (001)", "Prefab (002)" and so on.