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Unity Engine


EditorGUILayout.FadeGroupScope

Begins a group that can be be hidden/shown and the transition will be animated.
Read time 1 minuteLast updated 4 days ago

Definition

public class EditorGUILayout.FadeGroupScope : GUI.Scope, IDisposable

Examples

using UnityEngine;using UnityEditor;using UnityEditor.AnimatedValues;using UnityEngine.Events;public class MyWindow : EditorWindow{ AnimBool m_ShowExtraFields; string m_String; Color m_Color = Color.white; int m_Number = 0; [MenuItem("Window/My Window")] static void Init() { MyWindow window = (MyWindow)EditorWindow.GetWindow(typeof(MyWindow)); window.Show(); } void OnEnable() { m_ShowExtraFields = new AnimBool(true); m_ShowExtraFields.valueChanged.AddListener(new UnityAction(base.Repaint)); } void OnGUI() { m_ShowExtraFields.target = EditorGUILayout.ToggleLeft("Show extra fields", m_ShowExtraFields.target); //Extra block that can be toggled on and off. using (var group = new EditorGUILayout.FadeGroupScope(m_ShowExtraFields.faded)) { if (group.visible) { EditorGUI.indentLevel++; EditorGUILayout.PrefixLabel("Color"); m_Color = EditorGUILayout.ColorField(m_Color); EditorGUILayout.PrefixLabel("Text"); m_String = EditorGUILayout.TextField(m_String); EditorGUILayout.PrefixLabel("Number"); m_Number = EditorGUILayout.IntSlider(m_Number, 0, 10); EditorGUI.indentLevel--; } } }}

Constructors

Constructor

Description

FadeGroupScope(System.Single)Create a new FadeGroupScope and begin the corresponding group.

Properties

Property

Description

visibleWhether the group is visible.