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Unity Engine


actionKey

Is the platform-dependent "action" modifier key held down? (Read Only)
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool actionKey { get; }

Remarks

The key is Command on macOS, Control on Windows.
EditorGUIActionKey (actionKey)
Action Key usage, key not pressed/key pressed.

Examples

using UnityEngine;using UnityEditor;// Shows a password field with some "hidden" text.// When the user presses the action key the password field becomes a text field.class EditorGUIActionKey : EditorWindow{ string text = "This is some text"; [MenuItem("Examples/Show Hide password")] static void Init() { var window = GetWindow<EditorGUIActionKey>(); window.position = new Rect(0, 0, 250, 60); window.Show(); } void OnGUI() { // Show the contents if (EditorGUI.actionKey) { text = EditorGUI.TextField(new Rect(0, 5, 245, 20), "Shown Text:", text); } else { // show the pasword field text = EditorGUI.PasswordField(new Rect(0, 5, 245, 20), "Hidden Text:", text); } if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); } void OnInspectorUpdate() { Repaint(); }}