Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


EditorApplication.ProjectWindowItemCallback

Delegate to be called for every visible list item in the ProjectWindow on every OnGUI event. Use this if you if you want to extend the functionality of the Project window. For example, to display information or tools relating to the assets that are visible.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Delegate
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public delegate void EditorApplication.ProjectWindowItemCallback(string guid, Rect selectionRect)

Remarks