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Unity Engine


gameObjectsNotMatchedBecomesOverride

If a GameObject is not matched up then it can become an added GameObject on the new Prefab instance. This property is only used when used together with ObjectMatchMode.ByHierarchy.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool gameObjectsNotMatchedBecomesOverride { get; set; }

Remarks

If this property is false then the GameObject will be deleted if it doesn't match a GameObject on the PrefabAsset. Additional Resources: ConvertToPrefabInstanceSettings.componentsNotMatchedBecomesOverride, ConvertToPrefabInstanceSettings.recordPropertyOverridesOfMatches.