OnWillSaveAssets(string[])
This is called by Unity when it is about to write serialized assets or Scene files to disk.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
OnWillSaveAssets()
public void OnWillSaveAssets(string[] arg0)
Parameters
Remarks
If it is implemented, it allows you to override which files are written by returning an array containing a subset of the pathnames which have been passed by Unity. Note that this function is static.
Examples
using UnityEngine;using UnityEditor;using System.Collections;public class FileModificationWarning : AssetModificationProcessor{ static string[] OnWillSaveAssets(string[] paths) { Debug.Log("OnWillSaveAssets"); foreach (string path in paths) Debug.Log(path); return paths; }}