Frequently asked questions
Find answers to common questions about implementing and using Unity Authentication in your game.
Read time 1 minuteLast updated 15 hours ago
Are there any costs associated with Unity Authentication?
There are currently no costs for Unity Authentication.Which third party/external logins are currently supported by Unity Authentication?
- Google Play Games
- Apple Game Center
- Steam
- Username & Password
- Unity Player Accounts
- OpenID Connect
- Oculus (Meta Quest)
- Xbox One
- Xbox Series X|S
- PlayStation 5
- PlayStation 4 (via PlayStation 5 cross-gen SDK)
- Nintendo Switch
- Sign in with Google
- Sign in with Apple
Are there any samples available to showcase what Unity Authentication offers?
We have samples that demonstrate how to use Anonymous login and some third party logins. The samples also include linking, unlinking accounts and session management.Which Facebook app types are currently supported?
We currently support theConsumerBusinessWhat is the supported SteamWorks SDK version?
SteamWorks SDK version 20.0.0 and above are supported.How can I manage player accounts locally for multiplayer testing?
You can isolate and preserve sessions by usingAuthenticationService.Instance.SwitchProfile(string profile)PlayerPrefs