Eddy for Nuke
3.0.0-beta.2+3.6796a16

Table of Contents

  • Introduction
  • Changelog
  • Getting Started
  • Online Resources
  • User Guide
    • Channels (fields)
    • Simulation
    • Rendering
    • Visualization
    • Node Reference
    • Expressions
    • EddyScript
    • Multiple GPU Support
    • Upgrading from Eddy 2
    • Known Issues and Limitations
  • The Eddy API
  • Legal notices
Eddy for Nuke
  • Docs »
  • User Guide

User GuideΒΆ

  • Channels (fields)
    • Scalar Channels
    • Vector Channels
    • Channel Sets
    • Interpolators
    • Bounding Box
    • Compositing Operations
  • Simulation
    • Eddy Channel Data
    • Controlling Simulations
    • Efficient Simulation Workflow
    • Combustion Simulation Basics
  • Rendering
    • Volume Materials
    • Surface Materials
    • Render Settings
    • Lights
    • Shadow and reflection collecting
    • Standard AOVs
    • Custom and Advanced AOVs
    • Light path expressions
    • Shader Networks
    • Implicit Volume Rendering
    • Color spaces
  • Visualization
    • Scalar Visualizer Parameters
    • Vector Visualizer Parameters
    • Visualization Techniques
  • Node Reference
    • Bounds
    • Channel Sources
    • Channel Modifiers
    • Instancing
    • Particles
    • Rendering
    • Simulation
  • Expressions
    • Languages
    • Parameters
  • EddyScript
    • Types
    • Functions
    • Built-in Functions
  • Multiple GPU Support
    • Requirements
    • Enabling multiple GPU support
    • Performance
  • Upgrading from Eddy 2
    • E_Shader replaced by E_RenderableVolume
    • E_Render changes
    • E_Holdout removed
    • Light changes
    • AOV changes
    • Implicit volume rendering
  • Known Issues and Limitations
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