Changelog

Eddy 3.0.0-beta.2

24 issues.

Feature

  • E_Denoiser is now working with Progressive Rendering.

  • E_Denoiser now supports Optix and OpenImageDenoise, with optional support for albedo and normals channels.

  • E_Denoiser now works in-process with OIDN 1.4.3.

  • E_Element: Added a check box to go back to the first frame on simulation reset.

  • New Qt Widget added on all Eddy nodes and gizmos for quick access to documentation

  • New SDF Primitives (Torus, Cone, and Capsule) and new gizmo EddyPrimitives (Support conversion between SDF and Mask).

  • E_Merge node has been improved to support a smoothing weight.

Fixed

  • Sometimes Eddy displayed density where it is not supposed to appear.

  • Crash when outputting some AOVs.

  • Crash when enabling “high quality emission lighting” in advanced render settings.

  • Reset E_Element buttons don’t appear in viewer when using the gizmos.

  • Random denoiser crashes in batch mode caused by helper application.

  • All non-scattering LPE events crash the renderer.

  • Address memory allocation problem when Eddy requested a greater amount of memory than what was available.

  • Deep render deadlock.

  • Henyey-Greenstein values are now clamped to the [-1.0:1.0] range to avoid a hang.

  • Caching Enable/Disable UI does not update properly for gizmos.

  • Camera matrices are now written in OpenEXR deep renders metadata (as transposed matrices).

  • E_Render does not caching output correctly in the Viewer Cache

  • Light sampling of emissive volumes could fail and lead to a black frame.

  • Clean up Gizmos default values and example files.

  • Eddy documentation has been updated to reflect latest modifications.


Eddy 3.0.0-beta.1

6 issues.

Initial release.

Feature

  • all sample scenes were converted to 3.0.

Fixed

  • Crash after undo loading scene.

  • Fix SmokeSimulation/FireSimulation and Combustion examples

  • Failed to process renderables error in sparse combusion example.

  • Eddy2 to Eddy3 conversion script does not keep E_Elements settings.

  • Memory statistics HUD is clipped at the top.