Changelog¶
Eddy 3.0.0-beta.2¶
24 issues.
Feature¶
E_Denoiser is now working with Progressive Rendering.
E_Denoiser now supports Optix and OpenImageDenoise, with optional support for albedo and normals channels.
E_Denoiser now works in-process with OIDN 1.4.3.
E_Element: Added a check box to go back to the first frame on simulation reset.
New Qt Widget added on all Eddy nodes and gizmos for quick access to documentation
New SDF Primitives (Torus, Cone, and Capsule) and new gizmo EddyPrimitives (Support conversion between SDF and Mask).
E_Merge node has been improved to support a smoothing weight.
Fixed¶
Sometimes Eddy displayed density where it is not supposed to appear.
Crash when outputting some AOVs.
Crash when enabling “high quality emission lighting” in advanced render settings.
Reset E_Element buttons don’t appear in viewer when using the gizmos.
Random denoiser crashes in batch mode caused by helper application.
All non-scattering LPE events crash the renderer.
Address memory allocation problem when Eddy requested a greater amount of memory than what was available.
Deep render deadlock.
Henyey-Greenstein values are now clamped to the [-1.0:1.0] range to avoid a hang.
Caching Enable/Disable UI does not update properly for gizmos.
Camera matrices are now written in OpenEXR deep renders metadata (as transposed matrices).
E_Render does not caching output correctly in the Viewer Cache
Light sampling of emissive volumes could fail and lead to a black frame.
Clean up Gizmos default values and example files.
Eddy documentation has been updated to reflect latest modifications.
Eddy 3.0.0-beta.1¶
6 issues.
Initial release.
Feature¶
all sample scenes were converted to 3.0.
Fixed¶
Crash after undo loading scene.
Fix SmokeSimulation/FireSimulation and Combustion examples
Failed to process renderables error in sparse combusion example.
Eddy2 to Eddy3 conversion script does not keep E_Elements settings.
Memory statistics HUD is clipped at the top.