Known Issues and LimitationsΒΆ
Switch nodes may not work as expected when placed after some Eddy nodes. In particular using a switch node after E_Element or E_Cache with autocaching enabled, may lead to unexpected results. Nuke will evaluate nodes on inactive branches of the switch, causing simulations to step unexpectedly or caches to be written, even when the switch node should have disabled these nodes.
TimeOffset nodes will not work as expected when inserted between Eddy nodes.
Using progressive rendering without auto caching the simulation may not work as expected. When viewing earlier frames the progressive render will re-render using the latest simulation data, instead of displaying the cached image. Using an E_Cache node with auto caching enabled is therefore recommended when rendering a simulation with progressive rendering.