v1.1.4
Latest
2022.3+
Class ConnectionFailedException
An error occured during an attempt to connect to the Wire service.
Inherited Members
System.Exception.GetBaseException()
System.Exception.ToString()
System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.Exception.GetType()
System.Exception.Message
System.Exception.Data
System.Exception.InnerException
System.Exception.TargetSite
System.Exception.StackTrace
System.Exception.HelpLink
System.Exception.Source
System.Exception.HResult
System.Exception.SerializeObjectState
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Wire.Internal
Syntax
public class ConnectionFailedException : RequestFailedException, ISerializable, _Exception
Constructors
ConnectionFailedException(String)
Declaration
public ConnectionFailedException(string reason)
Parameters
Type | Name | Description |
---|---|---|
System.String | reason |