v1.0.0
Latest
2022.3+

Enum MultiplayExceptionReason

Enumerates the known error causes when communicating with the Multiplay Service. N.B. Error code range for this service: 25000-25999

Namespace: Unity.Services.Multiplay
Syntax
public enum MultiplayExceptionReason

Fields

NameDescriptionValue
UnknownErrorCode

The returned value could not be parsed, such as an error code was not included in the response.

0
BadRequest

Error code representing HTTP Status Code of 400 for the Multiplay Service. The request made was invalid and will not be processed by the service.

25400
Unauthorized

Error code representing HTTP Status Code of 401 for the Multiplay Service. The request requires authentication.

25401
PaymentRequired

Error code representing HTTP Status Code of 402 for the Multiplay Service. This error code is reserved for future use.

25402
Forbidden

Error code representing HTTP Status Code of 403 for the Multiplay Service. The server understood the request, and refuses to fulfill it.

25403
EntityNotFound

Error code representing HTTP Status Code of 404 for the Multiplay Service. The server has not found the specified resource.

25404
MethodNotAllowed

Error code representing HTTP Status Code of 405 for the Multiplay Service. The method specified is not allowed for the specified resource.

25405
NotAcceptable

Error code representing HTTP Status Code of 406 for the Multiplay Service. The server cannot provide a response that matches the acceptable values for the request.

25406
ProxyAuthenticationRequired

Error code representing HTTP Status Code of 407 for the Multiplay Service. The request requires authentication with the proxy.

25407
RequestTimeOut

Error code representing HTTP Status Code of 408 for the Multiplay Service. The request was not made within the time the server was prepared to wait.

25408
Conflict

Error code representing HTTP Status Code of 409 for the Multiplay Service. The request could not be completed due to a conflict with the current state on the server.

25409
Gone

Error code representing HTTP Status Code of 410 for the Multiplay Service. The requested resource is no longer available and there is no known forwarding address.

25410
LengthRequired

Error code representing HTTP Status Code of 411 for the Multiplay Service. The server refuses to accept the request without a defined content-length.

25411
PreconditionFailed

Error code representing HTTP Status Code of 412 for the Multiplay Service. A precondition given in the request was not met when tested on the server.

25412
RequestEntityTooLarge

Error code representing HTTP Status Code of 413 for the Multiplay Service. The request entity is larger than the server is willing or able to process.

25413
RequestUriTooLong

Error code representing HTTP Status Code of 414 for the Multiplay Service. The request URI is longer than the server is willing to interpret.

25414
UnsupportedMediaType

Error code representing HTTP Status Code of 415 for the Multiplay Service. The request is in a format not supported by the requested resource for the requested method.

25415
RangeNotSatisfiable

Error code representing HTTP Status Code of 416 for the Multiplay Service. The requested ranges cannot be served.

25416
ExpectationFailed

Error code representing HTTP Status Code of 417 for the Multiplay Service. An expectation in the request cannot be met by the server.

25417
Teapot

Error code representing HTTP Status Code of 418 for the Multiplay Service. The server refuses to brew coffee because it is, permanently, a teapot. Defined by the Hyper Text Coffee Pot Control Protocol defined in April Fools' jokes in 1998 and 2014.

25418
Misdirected

Error code representing HTTP Status Code of 421 for the Multiplay Service. The request was directed to a server that is not able to produce a response.

25421
UnprocessableTransaction

Error code representing HTTP Status Code of 422 for the Multiplay Service. The request is understood, but the server was unable to process its instructions.

25422
Locked

Error code representing HTTP Status Code of 423 for the Multiplay Service. The source or destination resource is locked.

25423
FailedDependency

Error code representing HTTP Status Code of 424 for the Multiplay Service. The method could not be performed on the resource because a dependency for the action failed.

25424
TooEarly

Error code representing HTTP Status Code of 425 for the Multiplay Service. The server is unwilling to risk processing a request that may be replayed.

25425
UpgradeRequired

Error code representing HTTP Status Code of 426 for the Multiplay Service. The server refuses to perform the request using the current protocol.

25426
PreconditionRequired

Error code representing HTTP Status Code of 428 for the Multiplay Service. The server requires the request to be conditional.

25428
RateLimited

Error code representing HTTP Status Code of 429 for the Multiplay Service. Too many requests have been sent in a given amount of time.

25429
RequestHeaderFieldsTooLarge

Error code representing HTTP Status Code of 431 for the Multiplay Service. The request has been refused because its HTTP headers are too long.

25431
UnavailableForLegalReasons

Error code representing HTTP Status Code of 451 for the Multiplay Service. The requested resource is not available for legal reasons.

25451
InternalServerError

Error code representing HTTP Status Code of 500 for the Multiplay Service. The server encountered an unexpected condition which prevented it from fulfilling the request.

25500
NotImplemented

Error code representing HTTP Status Code of 501 for the Multiplay Service. The server does not support the functionality required to fulfil the request.

25501
BadGateway

Error code representing HTTP Status Code of 502 for the Multiplay Service. The server, while acting as a gateway or proxy, received an invalid response from the upstream server.

25502
ServiceUnavailable

Error code representing HTTP Status Code of 503 for the Multiplay Service. The server is currently unable to handle the request due to a temporary reason.

25503
GatewayTimeout

Error code representing HTTP Status Code of 504 for the Multiplay Service. The server, while acting as a gateway or proxy, did not get a response in time from the upstream server that it needed in order to complete the request.

25504
HttpVersionNotSupported

Error code representing HTTP Status Code of 505 for the Multiplay Service. The server does not support the HTTP protocol that was used in the request.

25505
VariantAlsoNegotiates

Error code representing HTTP Status Code of 506 for the Multiplay Service. The server has an internal configuration error: the chosen variant resource is configured to engage in transparent content negotiation itself, and is therefore not a proper end point in the negotiation process.

25506
InsufficientStorage

Error code representing HTTP Status Code of 507 for the Multiplay Service. The server has insufficient storage space to complete the request.

25507
LoopDetected

Error code representing HTTP Status Code of 508 for the Multiplay Service. The server terminated the request because it encountered an infinite loop.

25508
NotExtended

Error code representing HTTP Status Code of 510 for the Multiplay Service. The policy for accessing the resource has not been met in the request.

25510
NetworkAuthenticationRequired

Error code representing HTTP Status Code of 511 for the Multiplay Service. The request requires authentication for network access.

25511
AlreadySubscribedToLobby

Error code representing a ServerEvent error for the Multiplay Service. You are already subscribed to this lobby and have attempted to subscribe to it again.

25601
AlreadyUnsubscribedFromLobby

Error code representing a ServerEvent error for the Multiplay Service. You are already unsubscribed from this lobby and have attempted to unsubscribe from it again.

25602
SubscriptionToLobbyLostWhileBusy

Error code representing a ServerEvent error for the Multiplay Service. The connection was lost or dropped while attempting to do something with the connection such as subscribe or unsubscribe.

25603
LobbyEventServiceConnectionError

Error code representing a ServerEvent error for the Multiplay Service. Something went wrong when trying to connect to the lobby service. Ensure a valid Lobby ID was sent.

25604
NetworkError

NetworkError is returned when the UnityWebRequest failed with this flag set. See the exception stack trace when this reason is provided for context.

25998
Unknown

Unknown is returned when a unrecognized error code is returned by the service. Check the inner exception to get more information.

25999