v1.0.0
Latest
2022.3+

Class MultiplayDeallocation

The multiplay deallocation for the server.

Inheritance
System.Object
MultiplayDeallocation
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay
Syntax
public class MultiplayDeallocation : IMultiplayAllocationInfo

Constructors

MultiplayDeallocation(String, Int64, String)

Constructs a multiplay deallocation.

Declaration
public MultiplayDeallocation(string eventId, long serverId, string allocationId)
Parameters
TypeNameDescription
System.StringeventId

The event ID for the deallocation.

System.Int64serverId

The server ID for the deallocation.

System.StringallocationId

The ID for the deallocation.

Properties

AllocationId

The ID for the allocation.

Declaration
public string AllocationId { get; }
Property Value
TypeDescription
System.String
Implements

EventId

The event ID for the allocation.

Declaration
public string EventId { get; }
Property Value
TypeDescription
System.String
Implements

ServerId

The server ID for the allocation.

Declaration
public long ServerId { get; }
Property Value
TypeDescription
System.Int64
Implements