v1.0.0
Latest
2022.3+

Class MultiplayEventCallbacks

Class for providing your callbacks, which are used by the Multiplay SDK when a Multiplay Event occurs.

Inheritance
System.Object
MultiplayEventCallbacks
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay
Syntax
public class MultiplayEventCallbacks

Events

Allocate

Callback which will be invoked when the Server receives an Allocation.

Declaration
public event Action<MultiplayAllocation> Allocate
Event Type
TypeDescription
System.Action<MultiplayAllocation>

Deallocate

Callback which will be invoked when the Server receives a Deallocation.

Declaration
public event Action<MultiplayDeallocation> Deallocate
Event Type
TypeDescription
System.Action<MultiplayDeallocation>

Error

Callback which will be invoked when the Server receives an error.

Declaration
public event Action<MultiplayError> Error
Event Type
TypeDescription
System.Action<MultiplayError>

SubscriptionStateChanged

Callback for if the subcription state changes.

Declaration
public event Action<MultiplayServerSubscriptionState> SubscriptionStateChanged
Event Type
TypeDescription
System.Action<MultiplayServerSubscriptionState>