Class UpdateRequest
The body of an Update Lobby request.
Inheritance
Inherited Members
Namespace: Unity.Services.Lobbies.Models
Syntax
public class UpdateRequest
Constructors
UpdateRequest(String, Nullable<Int32>, Nullable<Boolean>, Nullable<Boolean>, Dictionary<String, DataObject>, String, String)
The body of an Update Lobby request.
Declaration
public UpdateRequest(string name = null, int? maxPlayers = null, bool? isPrivate = null, bool? isLocked = null, Dictionary<string, DataObject> data = null, string hostId = null, string password = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name. |
System.Nullable<System.Int32> | maxPlayers | The maximum number of players that can be members of the lobby. Must be greater than or equal to the current number of players in the lobby. |
System.Nullable<System.Boolean> | isPrivate | Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the |
System.Nullable<System.Boolean> | isLocked | Whether or not the lobby is locked. If true, new players will not be able to join. |
System.Collections.Generic.Dictionary<System.String, DataObject> | data | Custom game-specific properties to add, update, or remove from the lobby (e.g. |
System.String | hostId | The ID of the player to make the host of the lobby. As soon as this is updated, the current host will no longer have permission to modify the lobby. |
System.String | password | Updates the password for this lobby. If previously unspecified, HasPassword set to true. If becoming null, HasPassword will be set to false. All future joins will be rejected unless provided password matches. |
Properties
Data
Custom game-specific properties to add, update, or remove from the lobby (e.g. mapName
or gameType
). To remove an existing property, include it in data
but set the property object to null
. To update the value to null
, set the value
property of the object to null
.
Declaration
public JsonObject Data { get; }
Property Value
Type | Description |
---|---|
JsonObject |
HostId
The ID of the player to make the host of the lobby. As soon as this is updated, the current host will no longer have permission to modify the lobby.
Declaration
public string HostId { get; }
Property Value
Type | Description |
---|---|
System.String |
IsLocked
Whether or not the lobby is locked. If true, new players will not be able to join.
Declaration
public bool? IsLocked { get; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Boolean> |
IsPrivate
Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the lobbyCode
with other users who can use it to join this lobby.
Declaration
public bool? IsPrivate { get; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Boolean> |
MaxPlayers
The maximum number of players that can be members of the lobby. Must be greater than or equal to the current number of players in the lobby.
Declaration
public int? MaxPlayers { get; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Int32> |
Name
The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name.
Declaration
public string Name { get; }
Property Value
Type | Description |
---|---|
System.String |
Password
Updates the password for this lobby. If previously unspecified, HasPassword set to true. If becoming null, HasPassword will be set to false. All future joins will be rejected unless provided password matches.
Declaration
public string Password { get; }
Property Value
Type | Description |
---|---|
System.String |