Class CreateRequest
The body of a Create Lobby request.
Inheritance
Inherited Members
Namespace: Unity.Services.Lobbies.Models
Syntax
public class CreateRequest
Constructors
CreateRequest(String, Int32, Nullable<Boolean>, Nullable<Boolean>, Player, Dictionary<String, DataObject>, String)
The body of a Create Lobby request.
Declaration
public CreateRequest(string name, int maxPlayers, bool? isPrivate = false, bool? isLocked = false, Player player = null, Dictionary<string, DataObject> data = null, string password = null)
Parameters
Type | Name | Description |
---|---|---|
System.String | name | The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name. |
System.Int32 | maxPlayers | The maximum number of players that can be members of the lobby. |
System.Nullable<System.Boolean> | isPrivate | Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the |
System.Nullable<System.Boolean> | isLocked | Whether or not the lobby is locked. If true, new players will not be able to join. |
Player | player | player param |
System.Collections.Generic.Dictionary<System.String, DataObject> | data | Custom game-specific properties that apply to the lobby (e.g. |
System.String | password | The password for this lobby. If specified, the lobby will be created with HasPassword set to true. All joins will be rejected unless provided password matches. |
Properties
Data
Custom game-specific properties that apply to the lobby (e.g. mapName
or gameType
).
Declaration
public Dictionary<string, DataObject> Data { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.Dictionary<System.String, DataObject> |
IsLocked
Whether or not the lobby is locked. If true, new players will not be able to join.
Declaration
public bool? IsLocked { get; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Boolean> |
IsPrivate
Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the lobbyCode
with other users who can use it to join this lobby.
Declaration
public bool? IsPrivate { get; }
Property Value
Type | Description |
---|---|
System.Nullable<System.Boolean> |
MaxPlayers
The maximum number of players that can be members of the lobby.
Declaration
public int MaxPlayers { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Name
The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name.
Declaration
public string Name { get; }
Property Value
Type | Description |
---|---|
System.String |
Password
The password for this lobby. If specified, the lobby will be created with HasPassword set to true. All joins will be rejected unless provided password matches.
Declaration
public string Password { get; }
Property Value
Type | Description |
---|---|
System.String |
Player
Parameter player of CreateRequest
Declaration
public Player Player { get; }
Property Value
Type | Description |
---|---|
Player |