v1.0.0
Latest
2022.3+

Struct LobbyPlayerJoined

Contains information about the player that joined.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Services.Lobbies
Syntax
public struct LobbyPlayerJoined

Constructors

LobbyPlayerJoined(Int32, Player)

Creates a set of information about a player that joined.

Declaration
public LobbyPlayerJoined(int index, Player player)
Parameters
TypeNameDescription
System.Int32index

The index the player joined at.

Playerplayer

The player that joined.

Properties

Player

The player that joined.

Declaration
public readonly Player Player { get; }
Property Value
TypeDescription
Player

PlayerIndex

The index the player joined at.

Declaration
public readonly int PlayerIndex { get; }
Property Value
TypeDescription
System.Int32