v1.0.0
Latest
2022.3+
Struct LobbyPlayerJoined
Contains information about the player that joined.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Services.Lobbies
Syntax
public struct LobbyPlayerJoined
Constructors
LobbyPlayerJoined(Int32, Player)
Creates a set of information about a player that joined.
Declaration
public LobbyPlayerJoined(int index, Player player)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index | The index the player joined at. |
Player | player | The player that joined. |
Properties
Player
The player that joined.
Declaration
public readonly Player Player { get; }
Property Value
Type | Description |
---|---|
Player |
PlayerIndex
The index the player joined at.
Declaration
public readonly int PlayerIndex { get; }
Property Value
Type | Description |
---|---|
System.Int32 |