v1.0.0
Latest
2022.3+

Class UpdatePlayerOptions

Paramters to update on a given UpdatePlayer request.

Inheritance
System.Object
UpdatePlayerOptions
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Lobbies
Syntax
public class UpdatePlayerOptions

Properties

AllocationId

An ID that associates this player in this lobby with a persistent connection. When a disconnect notification is received, this value is used to identify the associated player in a lobby to mark them as disconnected.

Declaration
public string AllocationId { get; set; }
Property Value
TypeDescription
System.String

ConnectionInfo

Connection information for connecting to a relay with this player.

Declaration
public string ConnectionInfo { get; set; }
Property Value
TypeDescription
System.String

Data

Custom game-specific properties to add, update or remove from the player (e.g. role or skill). To remove an existing property, include it in data but set property object to null. To update the value to null, set the value property of the object to null.

Declaration
public Dictionary<string, PlayerDataObject> Data { get; set; }
Property Value
TypeDescription
System.Collections.Generic.Dictionary<System.String, PlayerDataObject>