Class PlayerUpdateRequest
The body of an Update Player Data request.
Namespace: Unity.Services.Lobbies.Models
Syntax
[Preserve]
public class PlayerUpdateRequest
Constructors
PlayerUpdateRequest(String, Dictionary<String, PlayerDataObject>, String)
The body of an Update Player Data request.
Declaration
[Preserve]
public PlayerUpdateRequest(string connectionInfo = null, Dictionary<string, PlayerDataObject> data = null, string allocationId = null)
Parameters
Type | Name | Description |
---|---|---|
String | connectionInfo | Connection information for connecting to a relay with this player. |
Dictionary<String, PlayerDataObject> | data | Custom game-specific properties to add, update, or remove from the player (e.g. |
String | allocationId | The |
Properties
AllocationId
The allocationId
from the Relay service which associates this player in this lobby with a persistent connection. When a disconnect notification is received, this value is used to identify the associated player in a lobby to mark them as disconnected.
Declaration
[Preserve]
public string AllocationId { get; }
Property Value
Type | Description |
---|---|
String |
ConnectionInfo
Connection information for connecting to a relay with this player.
Declaration
[Preserve]
public string ConnectionInfo { get; }
Property Value
Type | Description |
---|---|
String |
Data
Custom game-specific properties to add, update, or remove from the player (e.g. role
or skill
). To remove an existing property, include it in data
but set the property object to null
. To update the value to null
, set the value
property of the object to null
.
Declaration
[Preserve]
public JsonObject Data { get; }
Property Value
Type | Description |
---|---|
JsonObject |