v1.2.1
Latest
2020.3+

Class CreateRequest

The body of a Create Lobby request.

Inheritance
CreateRequest
Namespace: Unity.Services.Lobbies.Models
Syntax
[Preserve]
public class CreateRequest

Constructors

CreateRequest(String, Int32, Nullable<Boolean>, Nullable<Boolean>, Player, Dictionary<String, DataObject>, String)

The body of a Create Lobby request.

Declaration
[Preserve]
public CreateRequest(string name, int maxPlayers, bool? isPrivate = false, bool? isLocked = false, Player player = null, Dictionary<string, DataObject> data = null, string password = null)
Parameters
TypeNameDescription
Stringname

The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name.

Int32maxPlayers

The maximum number of players that can be members of the lobby.

Nullable<Boolean>isPrivate

Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the lobbyCode with other users who can use it to join this lobby.

Nullable<Boolean>isLocked

Whether or not the lobby is locked. If true, new players will not be able to join.

Playerplayer

player param

Dictionary<String, DataObject>data

Custom game-specific properties that apply to the lobby (e.g. mapName or gameType).

Stringpassword

The password for this lobby. If specified, the lobby will be created with HasPassword set to true. All joins will be rejected unless provided password matches.

Properties

Data

Custom game-specific properties that apply to the lobby (e.g. mapName or gameType).

Declaration
[Preserve]
public Dictionary<string, DataObject> Data { get; }
Property Value
TypeDescription
Dictionary<String, DataObject>

IsLocked

Whether or not the lobby is locked. If true, new players will not be able to join.

Declaration
[Preserve]
public bool? IsLocked { get; }
Property Value
TypeDescription
Nullable<Boolean>

IsPrivate

Whether or not the lobby is private. Private lobbies do not appear in query results and cannot be fetched by non-members using the GetLobby API. If the lobby is not publicly visible, the creator can share the lobbyCode with other users who can use it to join this lobby.

Declaration
[Preserve]
public bool? IsPrivate { get; }
Property Value
TypeDescription
Nullable<Boolean>

MaxPlayers

The maximum number of players that can be members of the lobby.

Declaration
[Preserve]
public int MaxPlayers { get; }
Property Value
TypeDescription
Int32

Name

The name of the lobby that should be displayed to users. All whitespace will be trimmed from the name.

Declaration
[Preserve]
public string Name { get; }
Property Value
TypeDescription
String

Password

The password for this lobby. If specified, the lobby will be created with HasPassword set to true. All joins will be rejected unless provided password matches.

Declaration
[Preserve]
public string Password { get; }
Property Value
TypeDescription
String

Player

Parameter player of CreateRequest

Declaration
[Preserve]
public Player Player { get; }
Property Value
TypeDescription
Player