SetPositionAndRotation(Vector3, Quaternion)
Sets the world space position and rotation of the transform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void SetPositionAndRotation(Vector3 position, Quaternion rotation)
Parameters
The world space position to apply to the transform.
The world space rotation to apply to the transform.
Remarks
When setting both the position and rotation of a transform, calling this method is more efficient than assigning to TransformHandle.position and TransformHandle.rotation individually.