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Unity Engine

Unity Engine

InverseTransformVector

Transforms the vector x, y, z from world space to local space. The opposite of TransformHandle.TransformVector.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

InverseTransformVector(float, float, float)

Transforms the vector
x
,
y
,
z
from world space to local space. The opposite of TransformHandle.TransformVector.
public Vector3 InverseTransformVector(float x, float y, float z)

Parameters

The x component of the vector to transform, in world space.

The y component of the vector to transform, in world space.

The z component of the vector to transform, in world space.

Returns

Type

Description

Vector3The transformed vector, in local space.

Remarks

This operation is not affected by position of the transform but it is affected by scale. The returned vector may have a different length than
vector
.
If you need to transform many vectors at once consider using TransformHandle.InverseTransformVectors instead as it is much faster than repeatedly calling this function.

InverseTransformVector(Vector3)

Transforms a
vector
from world space to local space. The opposite of TransformHandle.TransformVector.
public Vector3 InverseTransformVector(Vector3 vector)

Parameters

vector

The vector to transform, in world space.

Returns

Type

Description

Vector3The transformed vector, in local space.

Remarks

This operation is not affected by position of the transform but it is affected by scale. The returned vector may have a different length than
vector
.
If you need to transform many vectors at once consider using TransformHandle.InverseTransformVectors instead as it is much faster than repeatedly calling this function.