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Unity Engine

Unity Engine

IsChildOf(TransformHandle)

Is this transform a child of parent?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool IsChildOf(TransformHandle parent)

Parameters

Returns

Type

Description

bool

Remarks

Returns a boolean value that indicates whether the transform is a child of a given transform. true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.

Examples

using UnityEngine;public class Example : MonoBehaviour{ void OnTriggerEnter(Collider col) { // Ignore trigger events if between this collider and colliders in children // Eg. when you have a complex character with multiple triggers colliders. if (col.transformHandle.IsChildOf(transformHandle)) { return; } print("Do something here"); }}