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Unity Engine

Unity Engine

GetChild(int)

Returns a transform child by index.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public TransformHandle GetChild(int index)

Parameters

index

Index of the child transform to return. Must be smaller than TransformHandle.childCount.

Returns

Type

Description

TransformHandleTransform child by index.

Remarks

If the transform has no child, or the index argument has a value greater than the number of children then an error will be generated. In this case "Transform child out of bounds" error will be given. The number of children can be provided by TransformHandle.childCount.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public TransformHandle meeple; public TransformHandle grandChild; public void Example() { //Assigns the transform of the first child of the Game Object this script is attached to. meeple = this.transformHandle.GetChild(0); //Assigns the first child of the first child of the Game Object this script is attached to. grandChild = this.transformHandle.GetChild(0).GetChild(0); }}