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Unity Engine

Unity Engine

Ray2D

A ray in 2D space.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct Ray2D : IFormattable

Remarks

A ray is a line segment that extends from a point in space in a specified direction. Rays have a number of uses in Unity but the most common is probably raycasting. This technique involves tracing along the path of a ray from its origin to determine if it intersects with any objects. This is useful for plotting the paths of projectiles, determining lines of sight and implementing many common game mechanics.
Additional Resources: Physics2D.Raycast, Ray class, RaycastHit2D class.

Constructors

Properties

Property

Description

directionThe direction of the ray in world space.
originThe starting point of the ray in world space.

Methods

Method

Description

GetPointGet a point that lies a given distance along a ray.
ToStringReturns a formatted string for this 2D ray.