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Unity Engine

Unity Engine

PenData

Structure describing the status of a pen event.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.InputLegacyModule
public struct PenData

Remarks

The PenData struct is used by Unity to store data relating to a pen event. PenData contains information such as the position, pressure, and tilt of the pen for a given pen input event.

Fields

Value

Description

contactTypeContact type of a pen event, can be pen up, pen down, or no contact.
deltaPosThe position delta since last pointer event in pixel coordinates.
penStatusSpecifies the state of the pen. For example, whether the pen is in contact with the screen or tablet, whether the pen is inverted, and whether buttons are pressed.
positionSpecifies the position of the pen.
pressureHow hard pen pressure is applied, normalized between 0 (no pressure) and 1 (maximum pressure).
tiltSpecifies the angle of the pen relative to the X and Y axes, expressed in radians.
twistSpecifies the rotation of the pen around its axis, expressed in radians.