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Unity Engine

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RenderBuffer

Color or depth buffer part of a RenderTexture.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct RenderBuffer

Remarks

A single RenderTexture object represents both color and depth buffers, but many complex rendering algorithms require using the same depth buffer with multiple color buffers or vice versa.
This class represents either a color or a depth buffer part of a RenderTexture.

Methods

Method

Description

GetNativeRenderBufferPtrReturns the native RenderBuffer: an opaque pointer to a Unity struct that you can use with Unity's low-level native plug-in interface.