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Unity Engine

Unity Engine

HumanLimit

This class stores the rotation limits that define the muscle for a single human bone.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public struct HumanLimit

Properties

Property

Description

axisLengthLength of the bone to which the limit is applied.
centerThe default orientation of a bone when no muscle action is applied.
maxThe maximum rotation away from the initial value that this muscle can apply.
minThe maximum negative rotation away from the initial value that this muscle can apply.
useDefaultValuesShould this limit use the default values?