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Unity Engine

Unity Engine

center

The default orientation of a bone when no muscle action is applied.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public Vector3 center { get; set; }

Remarks

The vector value represents the bone's rotation in degrees around the X, Y and Z axes relative to the initial position of the bone in the skeleton. Any muscle rotation subsequently applied to the bone will be relative to this value.
If HumanLimit.useDefaultValues is enabled, the value of
center
will be [0, 0, 0].
Additional Resources: HumanLimit.useDefaultValues.